This video clips show results of motion capture projects I did with students of the Performance Center at Falmouth University, UK.
First: The video shows a project, that connects MAX/MSP audio patches with the movements of the performers upper body. The system included the capability of using traced objects (cubes) to record and play recorded audio sequences to give the performer a possibility to arrange audio loops in real-time. The challenge was the functional integration into the performance.
Second: This full body captured performance in this 2 clips is represented by a transparent avatar only visible through the painted lines expressing plasticity, while wrists and ankles release particles with different dynamic properties.
Third: This video shows a performance that is only represented by 3 markers, one on each hand and one on top of the head.
I took the opportunity to use the performance data with the avatar I modeled to create 2 canvas prints