Movement is life, balance is not a fixed point. Confusion is an unknown path.
The fascination of dynamics, fractal geometry and psychological constructs is reflected in my 3D printed sculptures, interactive installations and pictures. The posthuman age, in which man no longer sees himself as the center of all events, but all living beings, as well as artificial intelligence, have their place is the background on which my works are created.
Researching design techniques led me from studying animation to the professional use of motion capture and working with filmmakers and dancers to postgraduate studies at Goldsmith University in London. There I came into contact with programming languages for the first time, which opened the door to a fascinating world of possibilities.
My works are created in the dynamic interplay between digital and analog. I used motion capture, generative code, machine learning algorithms, sensors and microprocessors as tools for creating sculptures, graphics and installations. Dynamic lines and shapes, digitally generated or created analog, are realized layer by layer with the help of a 3D printer. Programmed mini programs produce prints on canvas, which I give an additional texture by applying oil or acrylic paints. Interactive installations integrate the audience into a creative process of self-reflection through recorded and alienated images and sounds.