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Jens Meisner

Computerkünstler

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“ScarTrax” by PitchGlitch

This first release of tracks I entirely create in FoxDot, while using A.I. to help me with all the video content. As soon I finish a track, I will upload it to this post. Enjoy! 1. RadioStorm 2. Industrial Crackdown 3. Replicator 4. Narcissist Nation 5. GlassDream 6. Perverts 7. The Zone 8. Monkey On...

Kategorien ANIMATION >> FILM/CODE/FOXDOT/MUSIK

Ausstellung "18 Frames"

The exhibition took place at //GALERIE 102 in Berlin, Schöneberg between February 25th, 2022 and April 22nd, 2022. Chosen painting for this exhibition has been: Anatosuchus Acrylic paint on printed canvas 50 x 50 cm Anatosuchus is an extinct species of duck-billed crocodile, which in contrast to the imaginary hybrid animal of the creationists has...

Kategorien AUSSTELLUNG/PAINTING

WarVid-21

During the Covid-19 pandemic, the pandemic has often been compared to a war. The lockdown measures that followed felt decidedly excessive. This is now confirmed by the scientific data. The evaluation of the scientific data even shows that the measures caused more harm than good. The vaccination campaign was not carried out on a basis...

Kategorien CODE/INSTALLATION

AirSketch "Sequenz Eins"

AirSketch "Sequence One" This selection of sculptures created with the following workflow: Analog (2D Drawing on paper) >> Analog (3D Drawing with MotionCapture) >> Digital (Use MoCap data and finalize Sculptures in Blender3D) >> Analog (Printed with large 3D Printer) The more detailed workflow description of this form of sculptering is available via the link...

Kategorien 3D-DRUCK/MOTION-CAPTURE/SKULPTUR

SuSyMe

SuSyMe – Super Symmetrie Me SuSyMe >> Super Symmetry Me The video installation "SuperSymmetryMe" does not refer to the theory in particle physics beyond the Standard Model. It is rather a humourous take on the misinformation about beauty, in which symmetry is perceived as beautiful, while asymmety is seen as undesirable to ugly. I believe,...

Kategorien CODE/INSTALLATION

Metasis 2016

METASIS marks the convergence of a variety of disciplines and contexts, united through the use of computational techniques. As a diverse group of artists, we have critiqued and embraced code and electronics in various measures as creative tools to sit alongside the paintbrushes, cameras, and instruments at our disposal. These tools augment our existing practices...

Kategorien CODE/AUSSTELLUNG/INSTALLATION/RASPBERRY PI/SKULPTUR

IterNoise

The Butterfly Effect in Psychiatry is a matching title of a scientific article, that explains via a case study how small events or hidden traumatic experiences can change mental health of a person, in which auditory hallucinations are common symptoms, e.g. schizophrenia. This interactive sculpture addresses causes of auditory delusions through internal and external events...

Kategorien CODE/INSTALLATION/RASPBERRY PI/SKULPTUR

AfterOneDotSixOneEight

This visualization software calculates one position of the Fibonacci sequence, and its surrounding neighbors. The division of two neighbors creates a number, also known as Golden Ratio. The y axis represents this calculated numbers of the Golden Ratio according to the Fibonacci sequence, while its decimals behind the comma are shown along the x-axis. BACKGROUND...

Kategorien CODE

3D Drawing

Being the technical operator of a motion capture system at University Falmouth UK, I worked on many projects with students and staff of the University. In my private time, I transfered sketches into 4 dimensions (3 spacial + time) to create three-dimensional sculptures. Beside using sketches as drafts, I also created motion data in free...

Kategorien MOTION-CAPTURE/SKULPTUR

dance(with)in

This video clips show results of motion capture projects I did with students of the Performance Center at Falmouth University, UK. First: The video shows a project, that connects MAX/MSP audio patches with the movements of the performers upper body. The system included the capability of using traced objects (cubes) to record and play recorded...

Kategorien MOTION-CAPTURE

Doodles23D

The doodles are not bigger than some centimeters either way and mainly contain figurative motives. The technique is speed drawing, hence creating several per minute. The best choices are collected for post procedures. After scanning or photographing those selected doodles, the picture can be converted from a bitmap to a vector graphic, whereby the graphic...

Kategorien 3D-DRUCK/BLENDER 3D

“what remains and is to come”

This strand of “what remains and is to come” – in collaboration with Jens Meisner is an early investigation into a “materiality” of the motion capture process as we explore a capture of movement in a digital print-making process. In “what remains and is to come”, Katrina Brown and Rosanna Irvine work with the materiality...

Kategorien CGI RENDER/MOTION-CAPTURE

Light Drawing

This light drawings have been made by moving an DSLR camera itself during an exposure time between 15 – 25 seconds. The light sources have been 2 tea lights, thus drawing 2 parallel lines. The result is not visible till the long exposure photograph has been created. The images are direct outcomes from our real-time...

Kategorien FOTOGRAFIE

Unendliche Bewegung

Diese Videoschleife basiert auf einer meiner Motion Capture Session, welche ich aus der Lehre von Etienne Decroux nahm. Ich vereinte diese 4 Basisbewegungen (Ziehen, Gezogen werden, Schieben, Geschoben werden) in eine Endlosschleife. Das Video zeigt einen kompletten Zyklus...

Kategorien ANIMATION >> FILM/CGI RENDER/MOTION-CAPTURE

Mime für Animatoren

In 2004/2005 I worked on my dissertation with the title Pantomime fuer Animatoren, or Mime for Animators. The work introduces and guides through 2 core basic education paths in modern mime, while addressing it to the art of character animation. First, I introduced the reader to Vsevolod Meyerhold, who is known for his provocative experiments...

Kategorien ANIMATION >> FILM/MOTION-CAPTURE

DayDream

“DayDream” is a Super8 project, that I created in 1998. The short story tells about a person, who starts day dreaming, while waiting for a city bus. Back in 1998, digital editing was very expensive. I used alternatives and low resolution capture to accomplish it. I recorded the Super8 material onto a video tape via...

Kategorien ANIMATION >> FILM

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